Have 12 cargo trucks per week using the service points of one pedestrian area. This building distributes cargo and collects garbage. Service Points can be found under the Pedestrian Areas tab in the Parks and Plazas panel. Larger service points, as well as ones for cargo or garbage only, are unlocked when certain criteria involving the usage of Service Points are met. ![]() The Small Pedestrian Area Service Point is unlocked when a Pedestrian Area is created in a city for the first time. Service points are required to build a successful Pedestrian Area. Some Monuments are also unique service buildings and are therefore included in the tables where applicable for comparison purposes only.Įlectricity Main article: PowerĪvailable only with the Plazas and Promenades DLC enabled. For details of these, please see the appropriate article. This list does not include the numerous Parks and Plazas and unique buildings. This is expensive, but is always cheaper than demolishing the building and building a new instance.Ĭemeteries, snow dumps and landfill sites cannot be relocated (or demolished) unless they are empty. Service buildings can be relocated via an option in their info windows. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be. Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus. This, and other statistics relating to a building's function can be viewed on its info window. ![]() Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.Īll buildings have a maintenance cost which is a function of the relevant service's current budget. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. ![]() For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route. Residents will usually start demanding these services shortly after they are unlocked.ĭifferent service buildings provide their services in different ways. As the city grows past the different milestones, more services and their buildings will be unlocked. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. This article has been verified for the current version (1.16) of the game.Īll Citys need service buildings to provide services and transportation to its citizens and business.
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